载入中...
搜索中...
未找到
eve::particles::ParticleEffectTimeline结构体 参考

Effect-level timeline controls (schema v2, optional on v1). 更多...

#include <ParticleEffect.h>

Public 属性

float duration = 0.f
 
bool looping = false
 
std::vector< ParticleEffectTimelineCue > cues
 

详细描述

Effect-level timeline controls (schema v2, optional on v1).

备注
Unknown fields in a supported schema version are ignored. Unsupported schema versions fail closed at parse time. Duration zero means "no authored clip length"; looping then has no effect until duration > 0.

在文件 ParticleEffect.h 第 52 行定义.

类成员变量说明

◆ cues

std::vector<ParticleEffectTimelineCue> eve::particles::ParticleEffectTimeline::cues

在文件 ParticleEffect.h 第 55 行定义.

◆ duration

float eve::particles::ParticleEffectTimeline::duration = 0.f

◆ looping

bool eve::particles::ParticleEffectTimeline::looping = false

在文件 ParticleEffect.h 第 54 行定义.

被这些函数引用 eve::particles::ParticleEffect::advanceTimeline().


该结构体的文档由以下文件生成: