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Result of a 3D point probe: deepest non-sensor shape within radius. Normal points from the shape toward the probed point (meters). 更多...
#include <World3D.h>
Public 属性 | |
| bool | hit = false |
| float | nx = 0.f |
| float | ny = 0.f |
| float | nz = 0.f |
| float | depth = 0.f |
| Body3D * | body = nullptr |
| float | friction = 0.f |
| float | restitution = 0.f |
详细描述
Result of a 3D point probe: deepest non-sensor shape within radius. Normal points from the shape toward the probed point (meters).
类成员变量说明
◆ body
| Body3D* eve::physics::ClothContact3D::body = nullptr |
◆ depth
| float eve::physics::ClothContact3D::depth = 0.f |
◆ friction
| float eve::physics::ClothContact3D::friction = 0.f |
◆ hit
| bool eve::physics::ClothContact3D::hit = false |
◆ nx
| float eve::physics::ClothContact3D::nx = 0.f |
◆ ny
| float eve::physics::ClothContact3D::ny = 0.f |
◆ nz
| float eve::physics::ClothContact3D::nz = 0.f |
◆ restitution
| float eve::physics::ClothContact3D::restitution = 0.f |
该结构体的文档由以下文件生成:
- src/modules/physics/World3D.h