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eve::physics_editing::PhysicsColliderAssetGeometry结构体 参考

Validated CPU geometry resolved from an authored collider asset. 更多...

#include <PhysicsColliderAsset.h>

Public 属性

std::string kind
 
std::vector< float > vertices
 
std::vector< std::int32_t > indices
 
std::vector< float > heights
 
int countX = 0
 
int countZ = 0
 
float cellSizeX = 1.0F
 
float cellSizeZ = 1.0F
 
float minimumHeight = 0.0F
 
float maximumHeight = 0.0F
 
bool loop = false
 

详细描述

Validated CPU geometry resolved from an authored collider asset.

在文件 PhysicsColliderAsset.h 第 12 行定义.

类成员变量说明

◆ cellSizeX

float eve::physics_editing::PhysicsColliderAssetGeometry::cellSizeX = 1.0F

◆ cellSizeZ

float eve::physics_editing::PhysicsColliderAssetGeometry::cellSizeZ = 1.0F

◆ countX

int eve::physics_editing::PhysicsColliderAssetGeometry::countX = 0

◆ countZ

int eve::physics_editing::PhysicsColliderAssetGeometry::countZ = 0

◆ heights

std::vector<float> eve::physics_editing::PhysicsColliderAssetGeometry::heights

◆ indices

std::vector<std::int32_t> eve::physics_editing::PhysicsColliderAssetGeometry::indices

◆ kind

std::string eve::physics_editing::PhysicsColliderAssetGeometry::kind

◆ loop

bool eve::physics_editing::PhysicsColliderAssetGeometry::loop = false

◆ maximumHeight

float eve::physics_editing::PhysicsColliderAssetGeometry::maximumHeight = 0.0F

◆ minimumHeight

float eve::physics_editing::PhysicsColliderAssetGeometry::minimumHeight = 0.0F

◆ vertices

std::vector<float> eve::physics_editing::PhysicsColliderAssetGeometry::vertices

该结构体的文档由以下文件生成: