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PhysicsColliderAsset.h
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Storage-neutral resolver for immutable collider geometry artifacts.
Definition PhysicsColliderAsset.h:27
virtual ~IPhysicsColliderAssetResolver()=default
Releases IPhysicsColliderAssetResolver resources.
virtual editing::Result< PhysicsColliderAssetGeometry > resolve(const std::string &reference, const std::string &expectedKind) const =0
Resolve an immutable artifact by stable reference and expected kind.
Validated CPU geometry resolved from an authored collider asset.
Definition PhysicsColliderAsset.h:12
std::vector< float > heights
Definition PhysicsColliderAsset.h:16
std::vector< float > vertices
Definition PhysicsColliderAsset.h:14
std::string kind
Definition PhysicsColliderAsset.h:13
std::vector< std::int32_t > indices
Definition PhysicsColliderAsset.h:15
float cellSizeX
Definition PhysicsColliderAsset.h:19
bool loop
Definition PhysicsColliderAsset.h:23
int countX
Definition PhysicsColliderAsset.h:17
float maximumHeight
Definition PhysicsColliderAsset.h:22
float cellSizeZ
Definition PhysicsColliderAsset.h:20
float minimumHeight
Definition PhysicsColliderAsset.h:21
int countZ
Definition PhysicsColliderAsset.h:18