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One spatially-defined biome layer and its asset table. 更多...
#include <Biome.h>
Public 属性 | |
| std::string | name |
| int | priority = 0 |
| float | density = 1.f |
| std::shared_ptr< SpatialData > | spatial |
| std::vector< BiomeAssetRule > | assets |
详细描述
类成员变量说明
◆ assets
| std::vector<BiomeAssetRule> eve::procgen::BiomeLayerRule::assets |
被这些函数引用 eve::procgen::BiomeRules::generate().
◆ density
| float eve::procgen::BiomeLayerRule::density = 1.f |
被这些函数引用 eve::procgen::BiomeRules::generate().
◆ name
| std::string eve::procgen::BiomeLayerRule::name |
◆ priority
| int eve::procgen::BiomeLayerRule::priority = 0 |
被这些函数引用 eve::procgen::BiomeRules::generate().
◆ spatial
| std::shared_ptr<SpatialData> eve::procgen::BiomeLayerRule::spatial |
该结构体的文档由以下文件生成:
- src/modules/procgen/Biome.h