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eve::procgen::TerrainDetailPlacementSettings结构体 参考

Explicit native placement domain and resource for a terrain detail layer. 更多...

#include <TerrainDetailPlacement.h>

Public 属性

float originX = 0
 
float originZ = 0
 
float width = 1
 
float depth = 1
 
float heightScale = 1
 
float minimumScale = 1
 
float maximumScale = 1
 
float minimumWidth = 1
 Independent horizontal and vertical multipliers, applied after the uniform scale.
 
float maximumWidth = 1
 
float minimumHeight = 1
 
float maximumHeight = 1
 
float healthyR = 1
 Linear RGBA endpoints passed to generated points for renderer-side instance tint.
 
float healthyG = 1
 
float healthyB = 1
 
float healthyA = 1
 
float dryR = 1
 
float dryG = 1
 
float dryB = 1
 
float dryA = 1
 
float noiseSpread = 0.3F
 Normalized frequency control for deterministic healthy/dry color patches.
 
int32_t noiseSeed = 0
 
uint32_t seed = 1
 
uint64_t namespaceId = 1
 
uint64_t densityNamespaceId = 0
 Density resource layer to export; zero selects the compatibility/default layer.
 
int maxPoints = 1000000
 
std::string asset
 

详细描述

Explicit native placement domain and resource for a terrain detail layer.

在文件 TerrainDetailPlacement.h 第 10 行定义.

类成员变量说明

◆ asset

std::string eve::procgen::TerrainDetailPlacementSettings::asset

在文件 TerrainDetailPlacement.h 第 26 行定义.

◆ densityNamespaceId

uint64_t eve::procgen::TerrainDetailPlacementSettings::densityNamespaceId = 0

Density resource layer to export; zero selects the compatibility/default layer.

在文件 TerrainDetailPlacement.h 第 24 行定义.

◆ depth

float eve::procgen::TerrainDetailPlacementSettings::depth = 1

在文件 TerrainDetailPlacement.h 第 11 行定义.

◆ dryA

float eve::procgen::TerrainDetailPlacementSettings::dryA = 1

在文件 TerrainDetailPlacement.h 第 17 行定义.

◆ dryB

float eve::procgen::TerrainDetailPlacementSettings::dryB = 1

在文件 TerrainDetailPlacement.h 第 17 行定义.

◆ dryG

float eve::procgen::TerrainDetailPlacementSettings::dryG = 1

在文件 TerrainDetailPlacement.h 第 17 行定义.

◆ dryR

float eve::procgen::TerrainDetailPlacementSettings::dryR = 1

在文件 TerrainDetailPlacement.h 第 17 行定义.

◆ healthyA

float eve::procgen::TerrainDetailPlacementSettings::healthyA = 1

在文件 TerrainDetailPlacement.h 第 16 行定义.

◆ healthyB

float eve::procgen::TerrainDetailPlacementSettings::healthyB = 1

在文件 TerrainDetailPlacement.h 第 16 行定义.

◆ healthyG

float eve::procgen::TerrainDetailPlacementSettings::healthyG = 1

在文件 TerrainDetailPlacement.h 第 16 行定义.

◆ healthyR

float eve::procgen::TerrainDetailPlacementSettings::healthyR = 1

Linear RGBA endpoints passed to generated points for renderer-side instance tint.

在文件 TerrainDetailPlacement.h 第 16 行定义.

◆ heightScale

float eve::procgen::TerrainDetailPlacementSettings::heightScale = 1

在文件 TerrainDetailPlacement.h 第 11 行定义.

◆ maximumHeight

float eve::procgen::TerrainDetailPlacementSettings::maximumHeight = 1

在文件 TerrainDetailPlacement.h 第 14 行定义.

◆ maximumScale

float eve::procgen::TerrainDetailPlacementSettings::maximumScale = 1

在文件 TerrainDetailPlacement.h 第 12 行定义.

◆ maximumWidth

float eve::procgen::TerrainDetailPlacementSettings::maximumWidth = 1

在文件 TerrainDetailPlacement.h 第 14 行定义.

◆ maxPoints

int eve::procgen::TerrainDetailPlacementSettings::maxPoints = 1000000

在文件 TerrainDetailPlacement.h 第 25 行定义.

◆ minimumHeight

float eve::procgen::TerrainDetailPlacementSettings::minimumHeight = 1

在文件 TerrainDetailPlacement.h 第 14 行定义.

◆ minimumScale

float eve::procgen::TerrainDetailPlacementSettings::minimumScale = 1

在文件 TerrainDetailPlacement.h 第 12 行定义.

◆ minimumWidth

float eve::procgen::TerrainDetailPlacementSettings::minimumWidth = 1

Independent horizontal and vertical multipliers, applied after the uniform scale.

在文件 TerrainDetailPlacement.h 第 14 行定义.

◆ namespaceId

uint64_t eve::procgen::TerrainDetailPlacementSettings::namespaceId = 1

在文件 TerrainDetailPlacement.h 第 22 行定义.

◆ noiseSeed

int32_t eve::procgen::TerrainDetailPlacementSettings::noiseSeed = 0

在文件 TerrainDetailPlacement.h 第 20 行定义.

◆ noiseSpread

float eve::procgen::TerrainDetailPlacementSettings::noiseSpread = 0.3F

Normalized frequency control for deterministic healthy/dry color patches.

在文件 TerrainDetailPlacement.h 第 19 行定义.

◆ originX

float eve::procgen::TerrainDetailPlacementSettings::originX = 0

在文件 TerrainDetailPlacement.h 第 11 行定义.

◆ originZ

float eve::procgen::TerrainDetailPlacementSettings::originZ = 0

在文件 TerrainDetailPlacement.h 第 11 行定义.

◆ seed

uint32_t eve::procgen::TerrainDetailPlacementSettings::seed = 1

在文件 TerrainDetailPlacement.h 第 21 行定义.

◆ width

float eve::procgen::TerrainDetailPlacementSettings::width = 1

在文件 TerrainDetailPlacement.h 第 11 行定义.


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