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TerrainDetailPlacement.h
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Move-only, checked operation results for the common layer.
In-memory terrain heightmap: a dense float grid (row-major, index = y * width + x) materialized from ...
Definition Heightmap.h:21
Owned integer terrain-detail layer, independent of graphics and resource registries....
Definition TerrainDetailLayer.h:35
@ PointSet
Definition EvpackPointGraphLoader.h:12
Result< int > exportTerrainDetailPoints(PointSet &output, const TerrainDetailLayer &layer, const Heightmap &heights, const TerrainDetailPlacementSettings &s)
Expand integer detail counts into the existing attributed PointSet, atomically.
Definition TerrainDetailPlacement.cpp:37
Explicit native placement domain and resource for a terrain detail layer.
Definition TerrainDetailPlacement.h:10
float healthyB
Definition TerrainDetailPlacement.h:16
std::string asset
Definition TerrainDetailPlacement.h:26
float maximumScale
Definition TerrainDetailPlacement.h:12
float noiseSpread
Normalized frequency control for deterministic healthy/dry color patches.
Definition TerrainDetailPlacement.h:19
uint64_t namespaceId
Definition TerrainDetailPlacement.h:22
float minimumHeight
Definition TerrainDetailPlacement.h:14
float heightScale
Definition TerrainDetailPlacement.h:11
float minimumWidth
Independent horizontal and vertical multipliers, applied after the uniform scale.
Definition TerrainDetailPlacement.h:14
float width
Definition TerrainDetailPlacement.h:11
uint32_t seed
Definition TerrainDetailPlacement.h:21
float healthyG
Definition TerrainDetailPlacement.h:16
float originZ
Definition TerrainDetailPlacement.h:11
uint64_t densityNamespaceId
Density resource layer to export; zero selects the compatibility/default layer.
Definition TerrainDetailPlacement.h:24
float healthyA
Definition TerrainDetailPlacement.h:16
int32_t noiseSeed
Definition TerrainDetailPlacement.h:20
float depth
Definition TerrainDetailPlacement.h:11
int maxPoints
Definition TerrainDetailPlacement.h:25
float maximumHeight
Definition TerrainDetailPlacement.h:14
float healthyR
Linear RGBA endpoints passed to generated points for renderer-side instance tint.
Definition TerrainDetailPlacement.h:16
float originX
Definition TerrainDetailPlacement.h:11
float maximumWidth
Definition TerrainDetailPlacement.h:14
float minimumScale
Definition TerrainDetailPlacement.h:12