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Global deterministic quality and work budget for mesh VFX. 更多...
#include <MeshVfxScalability.h>
Public 属性 | |
| float | fullQualityMinPixels = 96.0f |
| float | reducedQualityMinPixels = 32.0f |
| float | maximumDistance = 80.0f |
| std::uint32_t | workUnitBudget = 128 |
| std::uint32_t | fullWorkUnits = 4 |
| std::uint32_t | reducedWorkUnits = 2 |
| std::uint32_t | minimalWorkUnits = 1 |
| std::uint32_t | reducedTrailSampleStride = 2 |
| std::uint32_t | minimalTrailSampleStride = 4 |
| std::uint32_t | reducedMeshUpdateInterval = 2 |
| std::uint32_t | minimalMeshUpdateInterval = 4 |
详细描述
Global deterministic quality and work budget for mesh VFX.
在文件 MeshVfxScalability.h 第 21 行定义.
类成员变量说明
◆ fullQualityMinPixels
| float eve::stylize::MeshVfxScalabilityPolicy::fullQualityMinPixels = 96.0f |
在文件 MeshVfxScalability.h 第 22 行定义.
◆ fullWorkUnits
| std::uint32_t eve::stylize::MeshVfxScalabilityPolicy::fullWorkUnits = 4 |
在文件 MeshVfxScalability.h 第 26 行定义.
◆ maximumDistance
| float eve::stylize::MeshVfxScalabilityPolicy::maximumDistance = 80.0f |
在文件 MeshVfxScalability.h 第 24 行定义.
◆ minimalMeshUpdateInterval
| std::uint32_t eve::stylize::MeshVfxScalabilityPolicy::minimalMeshUpdateInterval = 4 |
在文件 MeshVfxScalability.h 第 32 行定义.
◆ minimalTrailSampleStride
| std::uint32_t eve::stylize::MeshVfxScalabilityPolicy::minimalTrailSampleStride = 4 |
在文件 MeshVfxScalability.h 第 30 行定义.
◆ minimalWorkUnits
| std::uint32_t eve::stylize::MeshVfxScalabilityPolicy::minimalWorkUnits = 1 |
在文件 MeshVfxScalability.h 第 28 行定义.
◆ reducedMeshUpdateInterval
| std::uint32_t eve::stylize::MeshVfxScalabilityPolicy::reducedMeshUpdateInterval = 2 |
在文件 MeshVfxScalability.h 第 31 行定义.
◆ reducedQualityMinPixels
| float eve::stylize::MeshVfxScalabilityPolicy::reducedQualityMinPixels = 32.0f |
在文件 MeshVfxScalability.h 第 23 行定义.
◆ reducedTrailSampleStride
| std::uint32_t eve::stylize::MeshVfxScalabilityPolicy::reducedTrailSampleStride = 2 |
在文件 MeshVfxScalability.h 第 29 行定义.
◆ reducedWorkUnits
| std::uint32_t eve::stylize::MeshVfxScalabilityPolicy::reducedWorkUnits = 2 |
在文件 MeshVfxScalability.h 第 27 行定义.
◆ workUnitBudget
| std::uint32_t eve::stylize::MeshVfxScalabilityPolicy::workUnitBudget = 128 |
在文件 MeshVfxScalability.h 第 25 行定义.
该结构体的文档由以下文件生成:
- src/modules/stylize/MeshVfxScalability.h