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MeshVfxScalability.h
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Selects mesh VFX quality under a deterministic per-view work budget.
Definition MeshVfxScalability.h:61
const MeshVfxScalabilityPolicy & policy() const noexcept
Returns the policy used by this planner.
Definition MeshVfxScalability.h:77
Definition MeshVfxPackage.h:10
MeshVfxLodTier
Runtime quality tier selected for one mesh VFX instance.
Definition MeshVfxScalability.h:13
View-dependent input used to prioritize one mesh VFX instance.
Definition MeshVfxScalability.h:36
float projectedRadiusPixels
Definition MeshVfxScalability.h:39
std::uint64_t stableInstanceId
Definition MeshVfxScalability.h:37
Deterministic rendering decision for one input candidate.
Definition MeshVfxScalability.h:45
std::uint32_t workUnits
Definition MeshVfxScalability.h:50
std::uint32_t trailSampleStride
Definition MeshVfxScalability.h:48
std::uint64_t stableInstanceId
Definition MeshVfxScalability.h:46
std::uint32_t meshUpdateInterval
Definition MeshVfxScalability.h:49
Global deterministic quality and work budget for mesh VFX.
Definition MeshVfxScalability.h:21
float reducedQualityMinPixels
Definition MeshVfxScalability.h:23
float maximumDistance
Definition MeshVfxScalability.h:24
std::uint32_t minimalMeshUpdateInterval
Definition MeshVfxScalability.h:32
std::uint32_t minimalTrailSampleStride
Definition MeshVfxScalability.h:30
float fullQualityMinPixels
Definition MeshVfxScalability.h:22
std::uint32_t workUnitBudget
Definition MeshVfxScalability.h:25
std::uint32_t minimalWorkUnits
Definition MeshVfxScalability.h:28
std::uint32_t reducedTrailSampleStride
Definition MeshVfxScalability.h:29
std::uint32_t reducedMeshUpdateInterval
Definition MeshVfxScalability.h:31
std::uint32_t fullWorkUnits
Definition MeshVfxScalability.h:26
std::uint32_t reducedWorkUnits
Definition MeshVfxScalability.h:27