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What the projector knows about the battle beyond the event itself. 更多...
#include <Presentation.h>
Public 属性 | |
| Revision | revision |
| Battle revision the frame was observed at. | |
| std::map< std::string, UnitVisualState > | restingState |
| Resting state of each subject, used as the revert target. | |
| std::uint64_t | transientTicks = 20 |
| How long a transient state stays valid, in ticks. | |
详细描述
What the projector knows about the battle beyond the event itself.
- 备注
- A value, like every other cross-boundary input in this module: the projector cannot call back into the battle, so a projection can be recomputed from a snapshot and compared byte for byte.
在文件 Presentation.h 第 148 行定义.
类成员变量说明
◆ restingState
| std::map<std::string, UnitVisualState> eve::tactics::PresentationFrame::restingState |
Resting state of each subject, used as the revert target.
在文件 Presentation.h 第 152 行定义.
◆ revision
| Revision eve::tactics::PresentationFrame::revision |
Battle revision the frame was observed at.
在文件 Presentation.h 第 150 行定义.
◆ transientTicks
| std::uint64_t eve::tactics::PresentationFrame::transientTicks = 20 |
How long a transient state stays valid, in ticks.
在文件 Presentation.h 第 154 行定义.
该结构体的文档由以下文件生成:
- src/modules/tactics/Presentation.h