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eve::tactics::PresentationFrame结构体 参考

What the projector knows about the battle beyond the event itself. 更多...

#include <Presentation.h>

Public 属性

Revision revision
 Battle revision the frame was observed at.
 
std::map< std::string, UnitVisualState > restingState
 Resting state of each subject, used as the revert target.
 
std::uint64_t transientTicks = 20
 How long a transient state stays valid, in ticks.
 

详细描述

What the projector knows about the battle beyond the event itself.

备注
A value, like every other cross-boundary input in this module: the projector cannot call back into the battle, so a projection can be recomputed from a snapshot and compared byte for byte.

在文件 Presentation.h 第 148 行定义.

类成员变量说明

◆ restingState

std::map<std::string, UnitVisualState> eve::tactics::PresentationFrame::restingState

Resting state of each subject, used as the revert target.

在文件 Presentation.h 第 152 行定义.

被这些函数引用 eve::tactics::Tactics::presentationIntents().

◆ revision

Revision eve::tactics::PresentationFrame::revision

Battle revision the frame was observed at.

在文件 Presentation.h 第 150 行定义.

被这些函数引用 eve::tactics::Tactics::presentationIntents().

◆ transientTicks

std::uint64_t eve::tactics::PresentationFrame::transientTicks = 20

How long a transient state stays valid, in ticks.

在文件 Presentation.h 第 154 行定义.

被这些函数引用 eve::tactics::Tactics::presentationIntents().


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