Fully processed virtual-geometry asset (CPU representation). Produced by Builder from a Mesh; uploaded to GPU SSBOs by the backend. 更多...
#include <VirtualGeometryAsset.h>
Public 成员函数 | |
| int | totalTriangles () const |
Public 属性 | |
| int | vertexCount = 0 |
| std::vector< float > | positions |
| std::vector< float > | normals |
| std::vector< std::uint32_t > | triangles |
| Flat global triangle stream; each entry is an index into positions. | |
| std::vector< VgCluster > | clusters |
| float | lastErrorScale = 1.f |
详细描述
Fully processed virtual-geometry asset (CPU representation). Produced by Builder from a Mesh; uploaded to GPU SSBOs by the backend.
在文件 VirtualGeometryAsset.h 第 41 行定义.
成员函数说明
◆ totalTriangles()
|
inline |
在文件 VirtualGeometryAsset.h 第 54 行定义.
引用了 triangles.
被这些函数引用 eve::virtualgeometry::VirtualGeometryRenderer::getTotalTriangleCount().
类成员变量说明
◆ clusters
| std::vector<VgCluster> eve::virtualgeometry::VirtualGeometryAsset::clusters |
在文件 VirtualGeometryAsset.h 第 49 行定义.
被这些函数引用 eve::virtualgeometry::VirtualGeometryBuilder::build(), eve::virtualgeometry::VirtualGeometryRenderer::getClusterCount(), eve::virtualgeometry::VirtualGeometryRenderer::getLodLevel(), eve::virtualgeometry::VirtualGeometryRenderer::getMaxLodLevel(), eve::virtualgeometry::lodHistogram(), eve::virtualgeometry::selectClusters(), eve::virtualgeometry::VirtualGeometryRenderer::update() , 以及 eve::virtualgeometry::vgUpload().
◆ lastErrorScale
| float eve::virtualgeometry::VirtualGeometryAsset::lastErrorScale = 1.f |
在文件 VirtualGeometryAsset.h 第 52 行定义.
◆ normals
| std::vector<float> eve::virtualgeometry::VirtualGeometryAsset::normals |
在文件 VirtualGeometryAsset.h 第 44 行定义.
被这些函数引用 eve::virtualgeometry::VirtualGeometryBuilder::build().
◆ positions
| std::vector<float> eve::virtualgeometry::VirtualGeometryAsset::positions |
在文件 VirtualGeometryAsset.h 第 43 行定义.
被这些函数引用 eve::virtualgeometry::VirtualGeometryBuilder::build() , 以及 eve::virtualgeometry::vgUpload().
◆ triangles
| std::vector<std::uint32_t> eve::virtualgeometry::VirtualGeometryAsset::triangles |
Flat global triangle stream; each entry is an index into positions.
在文件 VirtualGeometryAsset.h 第 47 行定义.
被这些函数引用 eve::virtualgeometry::VirtualGeometryBuilder::build(), totalTriangles() , 以及 eve::virtualgeometry::vgUpload().
◆ vertexCount
| int eve::virtualgeometry::VirtualGeometryAsset::vertexCount = 0 |
在文件 VirtualGeometryAsset.h 第 42 行定义.
被这些函数引用 eve::virtualgeometry::VirtualGeometryBuilder::build().
该结构体的文档由以下文件生成:
- src/modules/virtualgeometry/VirtualGeometryAsset.h