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One pool slot including its generation, retained even while empty. 更多...
#include <ProjectileRuntime.h>
Public 属性 | |
| std::uint32_t | generation = 0 |
| std::optional< ProjectileState > | state |
详细描述
One pool slot including its generation, retained even while empty.
在文件 ProjectileRuntime.h 第 91 行定义.
类成员变量说明
◆ generation
| std::uint32_t eve::weapon::ProjectileSlotSnapshot::generation = 0 |
在文件 ProjectileRuntime.h 第 92 行定义.
◆ state
| std::optional<ProjectileState> eve::weapon::ProjectileSlotSnapshot::state |
在文件 ProjectileRuntime.h 第 93 行定义.
该结构体的文档由以下文件生成:
- src/modules/weapon/ProjectileRuntime.h