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ActionSpatialBlock.h
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50 std::size_t targetIndex = 0;
70[[nodiscard]] std::string_view actionSpatialAttachmentModeName(ActionSpatialAttachmentMode mode) noexcept;
Move-only, checked operation results for the common layer.
Owning, renderer-independent dynamic values.
Definition AbilityAsset.cpp:9
ActionSpatialTarget
Which handle in ActionNotifyContext supplies the spatial anchor.
Definition ActionSpatialBlock.h:28
std::string_view actionSpatialAttachmentModeName(ActionSpatialAttachmentMode mode) noexcept
Return the stable payload spelling for an attachment mode.
Definition ActionSpatialBlock.cpp:55
ActionSpatialAttachmentMode
How a spawned presentation object follows its resolved anchor.
Definition ActionSpatialBlock.h:18
@ FollowTarget
Re-evaluate position and rotation from the anchor every update.
@ WorldTransformAtStart
Capture the complete world transform once on Enter.
@ FollowPositionOnly
Re-evaluate position only and retain the spawn rotation.
Validated spatial settings decoded from a notify payload.
Definition ActionSpatialBlock.h:47
auto operator<=>(const ActionSpatialBinding &) const =default
Operator <=>.
ActionSpatialVector3 positionOffset
Definition ActionSpatialBlock.h:52
ActionSpatialVector3 rotationOffsetDegrees
Definition ActionSpatialBlock.h:53
Owning three-component value used at the action/presentation boundary.
Definition ActionSpatialBlock.h:31
auto operator<=>(const ActionSpatialVector3 &) const =default
Operator <=>.