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AnimLatticeFromModel.cpp
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11AnimLattice* AnimLattice::fromModel(const model3d::ModelData* model, int meshIndex, int divX, int divY, int divZ) {
38 bindPositions(reinterpret_cast<const float*>(mesh->mVertices), static_cast<int>(mesh->mNumVertices));
void bindModel(const model3d::ModelData *model, int meshIndex)
Binds the current lattice to meshIndex of model (uses current divisions).
Definition AnimLatticeFromModel.cpp:27
static AnimLattice * fromModel(const model3d::ModelData *model, int meshIndex, int divX, int divY, int divZ)
Builds a lattice bound to meshIndex of model (Assimp vertices). Throws on null model / invalid mesh /...
Definition AnimLatticeFromModel.cpp:11
void bindPositions(const float *posXYZ, int count)
Binds a packed xyz array (count * 3 floats). Uses current divisions/size/origin.
Definition AnimLattice.cpp:136
CPU-side decoded 3D model (Assimp scene owned via medialoader::ModelScene). Does not upload to GPU — ...
Definition ModelData.h:39
Definition Animation.cpp:58