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类 | |
| struct | eve::animation::AnimSmrSensor |
| One semantically consistent sensor attached to a bone (classical SCS stand-in). 更多... | |
| struct | eve::animation::AnimSmrIkChain |
| Two-bone IK chain used to realize an interaction correction. 更多... | |
| class | eve::animation::AnimSmrSensorCloud |
Bone-attached sensor cloud for skinned-motion-retarget interaction queries. Script type: AnimSmrSensorCloud. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::animation |
枚举 | |
| enum class | eve::animation::AnimSmrBodyPart { eve::animation::Torso = 0 , eve::animation::Arm , eve::animation::Leg , eve::animation::Head , eve::animation::Other } |
| Coarse body-part tag used to select MeshRet-style interaction pairs. 更多... | |
函数 | |
| int | eve::animation::smrRefineRetargetedClip (const AnimClip &sourceClip, AnimClip &targetClip, const AnimSkeleton *sourceSkeleton, const AnimSkeleton *targetSkeleton, AnimRetargetProfile &profile) |
| Refine an FK-retargeted clip so source body-part proximity/contact is preserved on the target. | |