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AnimSmr.h 文件参考
#include "common/Export.h"
#include "animation/AnimMath.h"
#include <string>
#include <vector>

浏览源代码.

类

struct  eve::animation::AnimSmrSensor
 One semantically consistent sensor attached to a bone (classical SCS stand-in). 更多...
 
struct  eve::animation::AnimSmrIkChain
 Two-bone IK chain used to realize an interaction correction. 更多...
 
class  eve::animation::AnimSmrSensorCloud
 Bone-attached sensor cloud for skinned-motion-retarget interaction queries. Script type: AnimSmrSensorCloud. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::animation
 

枚举

enum class  eve::animation::AnimSmrBodyPart {
  eve::animation::Torso = 0 , eve::animation::Arm , eve::animation::Leg , eve::animation::Head ,
  eve::animation::Other
}
 Coarse body-part tag used to select MeshRet-style interaction pairs. 更多...
 

函数

int eve::animation::smrRefineRetargetedClip (const AnimClip &sourceClip, AnimClip &targetClip, const AnimSkeleton *sourceSkeleton, const AnimSkeleton *targetSkeleton, AnimRetargetProfile &profile)
 Refine an FK-retargeted clip so source body-part proximity/contact is preserved on the target.