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eve::animation::AnimSmrSensor结构体 参考

One semantically consistent sensor attached to a bone (classical SCS stand-in). 更多...

#include <AnimSmr.h>

Public 属性

int boneIndex = -1
 
AnimSmrBodyPart part = AnimSmrBodyPart::Other
 
float localX = 0.f
 
float localY = 0.f
 
float localZ = 0.f
 
std::string semanticKey
 Normalized bone name + sample id for cross-skeleton match.
 

详细描述

One semantically consistent sensor attached to a bone (classical SCS stand-in).

MeshRet places sensors via bone-medial ray casts into the mesh. This engine port attaches bind-local offsets to bones and tags them by body part so interaction pairs stay stable across differently proportioned skeletons.

在文件 AnimSmr.h 第 33 行定义.

类成员变量说明

◆ boneIndex

◆ localX

float eve::animation::AnimSmrSensor::localX = 0.f

◆ localY

float eve::animation::AnimSmrSensor::localY = 0.f

◆ localZ

float eve::animation::AnimSmrSensor::localZ = 0.f

◆ part

◆ semanticKey

std::string eve::animation::AnimSmrSensor::semanticKey

Normalized bone name + sample id for cross-skeleton match.

在文件 AnimSmr.h 第 39 行定义.

被这些函数引用 eve::animation::AnimSmrSensorCloud::fromSkeleton() , 以及 eve::animation::AnimSmrSensorCloud::fromSkeletonDense().


该结构体的文档由以下文件生成: