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One semantically consistent sensor attached to a bone (classical SCS stand-in). 更多...
#include <AnimSmr.h>
Public 属性 | |
| int | boneIndex = -1 |
| AnimSmrBodyPart | part = AnimSmrBodyPart::Other |
| float | localX = 0.f |
| float | localY = 0.f |
| float | localZ = 0.f |
| std::string | semanticKey |
| Normalized bone name + sample id for cross-skeleton match. | |
详细描述
One semantically consistent sensor attached to a bone (classical SCS stand-in).
MeshRet places sensors via bone-medial ray casts into the mesh. This engine port attaches bind-local offsets to bones and tags them by body part so interaction pairs stay stable across differently proportioned skeletons.
类成员变量说明
◆ boneIndex
| int eve::animation::AnimSmrSensor::boneIndex = -1 |
◆ localX
| float eve::animation::AnimSmrSensor::localX = 0.f |
◆ localY
| float eve::animation::AnimSmrSensor::localY = 0.f |
◆ localZ
| float eve::animation::AnimSmrSensor::localZ = 0.f |
◆ part
| AnimSmrBodyPart eve::animation::AnimSmrSensor::part = AnimSmrBodyPart::Other |
◆ semanticKey
| std::string eve::animation::AnimSmrSensor::semanticKey |
Normalized bone name + sample id for cross-skeleton match.
被这些函数引用 eve::animation::AnimSmrSensorCloud::fromSkeleton() , 以及 eve::animation::AnimSmrSensorCloud::fromSkeletonDense().
该结构体的文档由以下文件生成:
- src/modules/animation/AnimSmr.h