载入中...
搜索中...
未找到
AnimSmr.h
浏览该文件的文档.
69 static AnimSmrSensorCloud fromSkeletonDense(const AnimSkeleton* skeleton, int ringsPerBone, int pointsPerRing);
99int smrRefineRetargetedClip(const AnimClip& sourceClip, AnimClip& targetClip, const AnimSkeleton* sourceSkeleton,
Evaluated local (and optional world) pose for an AnimSkeleton. Script type: AnimPose.
Definition AnimPose.h:17
3D bone hierarchy + bind-pose local TRS for skeletal animation. Independent of ik::Skeleton3D (FABRIK...
Definition AnimSkeleton.h:16
Bone-attached sensor cloud for skinned-motion-retarget interaction queries. Script type: AnimSmrSenso...
Definition AnimSmr.h:53
Definition Animation.cpp:58
AnimSmrBodyPart
Coarse body-part tag used to select MeshRet-style interaction pairs.
Definition AnimSmr.h:18
int smrRefineRetargetedClip(const AnimClip &sourceClip, AnimClip &targetClip, const AnimSkeleton *sourceSkeleton, const AnimSkeleton *targetSkeleton, AnimRetargetProfile &profile)
Refine an FK-retargeted clip so source body-part proximity/contact is preserved on the target.
Definition AnimSmr.cpp:344
Two-bone IK chain used to realize an interaction correction.
Definition AnimSmr.h:43
One semantically consistent sensor attached to a bone (classical SCS stand-in).
Definition AnimSmr.h:33
std::string semanticKey
Normalized bone name + sample id for cross-skeleton match.
Definition AnimSmr.h:39