载入中...
搜索中...
未找到
#include "common/Export.h"#include "editing/EditableTarget.h"#include "editing/EditingAuthority.h"#include "editing/EditingProperty.h"#include <array>#include <map>#include <memory>#include <string>#include <vector>类 | |
| struct | eve::avatar_editing::AvatarLayerValue |
| Stable image layer in an Avatar asset. 更多... | |
| struct | eve::avatar_editing::AvatarParameterValue |
| Reflected Avatar parameter and its initial value. 更多... | |
| struct | eve::avatar_editing::AvatarExpressionValue |
| Named expression containing layer/parameter channel targets. 更多... | |
| class | eve::avatar_editing::AvatarDocumentTarget |
| Revisioned image/Live2D/VRoid Avatar authoring asset. 更多... | |
| class | eve::avatar_editing::IAvatarTextureResolver |
| Resolves image-layer textures for candidate publication. 更多... | |
| class | eve::avatar_editing::AvatarDocumentRuntime |
| Candidate-first live AvatarInstance generation. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::avatar |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
| namespace | eve::avatar_editing |