载入中...
搜索中...
未找到
Avatar.h
浏览该文件的文档.
Definition Module.h:43
Unified avatar instance. Kind is a string: "image" | "live2d" | "vroid". Script-facing API avoids ove...
Definition AvatarInstance.h:51
Avatar module — layered character rendering for VN / portrait use. Script: avatar <- eve....
Definition Avatar.h:23
static void registerLive2DBackend(Live2DBackendFactory factory)
C++ / plugin: replace Live2D backend factory. Pass nullptr to restore the built-in NullLive2DBackend ...
Definition Avatar.cpp:65
static Live2DBackendFactory live2DBackendFactory()
Definition Avatar.cpp:69
Avatar()=default
void render(graphics::Graphics *gfx)
Sync then draw Image/Live2D avatars via the shared 2D sprite queue (does not present)....
Definition Avatar.cpp:55
Module_REG(Avatar)
static std::string getLive2DBackendName()
Backend name currently in effect ("null" when using the built-in stub).
Definition Avatar.cpp:76
static ILive2DBackend * createLive2DBackend()
Always returns a backend: custom factory, else NullLive2DBackend.
Definition Avatar.cpp:71
Optional Live2D runtime backend (Cubism etc.). Registered from C++ / plugins.
Definition AvatarInstance.h:30
Definition Graphics.h:56
Definition Avatar.cpp:9
ILive2DBackend *(*)() Live2DBackendFactory
Definition AvatarInstance.h:44
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition AnimTrail.h:6