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#include "common/Result.h"#include "procgen/Grid2D.h"#include "procgen/MeshBuild.h"#include "procgen/ObjectBuildLayer.h"#include "procgen/PointSet.h"#include <string>#include <string_view>#include <variant>#include <vector>类 | |
| struct | eve::procgen::BuildLayerArtifact |
| One named build-layer artifact in configured execution order. 更多... | |
| struct | eve::procgen::BuildLayerRegion |
| Half-open grid and world-space bounds used for one incremental cluster build. 更多... | |
| class | eve::procgen::BuildLayerExecution |
| Immutable-by-convention result of one complete build-stack execution. 更多... | |
| class | eve::procgen::BuildLayerStack |
| Ordered, versioned executor for procedural tile and object build layers. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::procgen |