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ObjectBuildLayer.h
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54 [[nodiscard]] Result<void> setRandomRotation(float minPitch, float maxPitch, float minYaw, float maxYaw,
57 [[nodiscard]] Result<void> setRandomScale(float minX, float maxX, float minY, float maxY, float minZ, float maxZ,
75 [[nodiscard]] Result<void> addChild(std::string asset, int count, float radius, float minScale, float maxScale,
88 [[nodiscard]] Result<PointSet> build(const PointSet& source, const PointSet* orientation = nullptr) const;
Move-only, checked operation results for the common layer.
Deterministic TileWorldCreator-style object build layer.
Definition ObjectBuildLayer.h:37
Definition EvpackPointGraphLoader.h:12
@ Asset
Random transform interval used by one object build rule.
Definition ObjectBuildLayer.h:13