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Grid2D.h
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Intermediate 2D generation result. cells store semantic ids (see Semantic.h), not tile GIDs — convert...
Definition Grid2D.h:16
void setDetail(int x, int y, int value)
Per-cell detail layer (0..255), parallel to cells. Semantics stay in cells (palette/GID compatible); ...
Definition Grid2D.cpp:37
const std::vector< map::MapObject > & objects() const
Definition Grid2D.h:56
void addObject(const std::string &name, const std::string &type, float x, float y, float width, float height, int gid)
Definition Grid2D.cpp:60
void addObjectAt(const std::string &name, const std::string &type, float x, float y)
Script-friendly: name/type + tile coords.
Definition Grid2D.cpp:56
void setMeta(const std::string &key, const std::string &value)
Definition Grid2D.cpp:47
std::string getMeta(const std::string &key, const std::string &defaultValue) const
Definition Grid2D.cpp:49
Definition BuiltinAlgorithms.cpp:13