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#include "common/Export.h"#include "editing/EditingAuthority.h"#include "editing/EditableTarget.h"#include "editing/EditingGizmo.h"#include <array>#include <map>#include <string>#include <vector>类 | |
| struct | eve::building_editing::BuildingGarrisonMemberRecord |
| Persistent garrison member copied through building editor undo. 更多... | |
| struct | eve::building_editing::BuildingInstanceSnapshot |
| Complete runtime-neutral placed-building snapshot. 更多... | |
| struct | eve::building_editing::BuildingFootprintCell |
| One occupied or rejected footprint cell in a placement preview. 更多... | |
| struct | eve::building_editing::BuildingEdgePathVertex |
| Runtime-neutral logical vertex used to author an orthogonal edge path. 更多... | |
| struct | eve::building_editing::BuildingEdgeCurvePoint |
| Runtime-neutral cubic Bezier control point in logical grid-vertex space. 更多... | |
| struct | eve::building_editing::BuildingEdgeCurvePreviewEdge |
| One canonical edge emitted by a curve draft preview. 更多... | |
| struct | eve::building_editing::BuildingEdgeCurveSurfaceSample |
| Owning world-space center and normal sampled for a surface curve draft. 更多... | |
| struct | eve::building_editing::BuildingEdgeCurvePreview |
| Immutable revision-tagged result for one interactive cubic curve draft. 更多... | |
| struct | eve::building_editing::BuildingPlacementPreview |
| Structured footprint/snap preview tied to a world revision. 更多... | |
| class | eve::building_editing::BuildingPlacementTarget |
| Live PlacementWorld target with reversible place/move/remove operations. 更多... | |
| struct | eve::building_editing::BuildingEdgeCurveDragPreview |
| Immutable result of one curve-handle pointer update. 更多... | |
| class | eve::building_editing::BuildingEdgeCurveDragSession |
| UI-neutral ray picking and drag state for one existing cubic building curve. @ownership Borrows the target; the caller must end/cancel before destroying it. @thread Viewport/editor thread only; callbacks are not retained or invoked. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::building |
| 建筑放置模块入口:定义 / 放置世界 / 鬼影 / 变更事件的脚本绑定点。 设计文档:docs/dev/建筑放置系统设计.md | |
| namespace | eve::building_editing |