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BuildingTarget.h 文件参考
#include "common/Export.h"
#include "editing/EditingAuthority.h"
#include "editing/EditableTarget.h"
#include "editing/EditingGizmo.h"
#include <array>
#include <map>
#include <string>
#include <vector>

浏览源代码.

类

struct  eve::building_editing::BuildingGarrisonMemberRecord
 Persistent garrison member copied through building editor undo. 更多...
 
struct  eve::building_editing::BuildingInstanceSnapshot
 Complete runtime-neutral placed-building snapshot. 更多...
 
struct  eve::building_editing::BuildingFootprintCell
 One occupied or rejected footprint cell in a placement preview. 更多...
 
struct  eve::building_editing::BuildingEdgePathVertex
 Runtime-neutral logical vertex used to author an orthogonal edge path. 更多...
 
struct  eve::building_editing::BuildingEdgeCurvePoint
 Runtime-neutral cubic Bezier control point in logical grid-vertex space. 更多...
 
struct  eve::building_editing::BuildingEdgeCurvePreviewEdge
 One canonical edge emitted by a curve draft preview. 更多...
 
struct  eve::building_editing::BuildingEdgeCurveSurfaceSample
 Owning world-space center and normal sampled for a surface curve draft. 更多...
 
struct  eve::building_editing::BuildingEdgeCurvePreview
 Immutable revision-tagged result for one interactive cubic curve draft. 更多...
 
struct  eve::building_editing::BuildingPlacementPreview
 Structured footprint/snap preview tied to a world revision. 更多...
 
class  eve::building_editing::BuildingPlacementTarget
 Live PlacementWorld target with reversible place/move/remove operations. 更多...
 
struct  eve::building_editing::BuildingEdgeCurveDragPreview
 Immutable result of one curve-handle pointer update. 更多...
 
class  eve::building_editing::BuildingEdgeCurveDragSession
 UI-neutral ray picking and drag state for one existing cubic building curve. @ownership Borrows the target; the caller must end/cancel before destroying it. @thread Viewport/editor thread only; callbacks are not retained or invoked. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::building
 建筑放置模块入口:定义 / 放置世界 / 鬼影 / 变更事件的脚本绑定点。 设计文档:docs/dev/建筑放置系统设计.md
 
namespace  eve::building_editing
 

类型定义

using eve::building_editing::CapabilityId = editing::CapabilityId
 
using eve::building_editing::DiagnosticSeverity = editing::DiagnosticSeverity
 
using eve::building_editing::DomainOperation = editing::DomainOperation
 
using eve::building_editing::EditRegion = editing::EditRegion
 
using eve::building_editing::EditorDiagnostic = editing::Diagnostic
 
using eve::building_editing::EditorStatus = editing::Status
 
using eve::building_editing::EditorValue = editing::Value
 
using eve::building_editing::IDomainOperationTarget = editing::IDomainOperationTarget
 
using eve::building_editing::IEditableTarget = editing::IEditableTarget
 
using eve::building_editing::Revision = editing::Revision
 
using eve::building_editing::RuleId = editing::RuleId
 
using eve::building_editing::TargetDescriptor = editing::TargetDescriptor
 
using eve::building_editing::TargetId = editing::TargetId