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#include "procgen/algorithms/CaveNormals.h"#include "procgen/MeshBuild.h"#include "procgen/algorithms/CaveFieldSampling.h"#include <cmath>#include <cstdint>#include <unordered_map>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::procgen |
函数 | |
| CaveNormalStatus | eve::procgen::applyCaveSurfaceNormals (MeshBuild &mesh, const std::vector< float > &density, int nx, int ny, int nz, float width, float height, float depth, const std::string &mode, float blend, std::string &error) |
| Applies cave surface normals. | |
变量说明
◆ island
| int island = 0 |
◆ x
| float x = 0 |
在文件 CaveNormals.cpp 第 14 行定义.
◆ y
| float y = 0 |
在文件 CaveNormals.cpp 第 14 行定义.
◆ z
| float z = 0 |
在文件 CaveNormals.cpp 第 14 行定义.