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Cloth3D.cpp 文件参考
#include "physics/cloth/Cloth3D.h"
#include "physics/cloth/ClothModel.h"
#include "common/Exception.h"
#include "graphics/Canvas.h"
#include "graphics/Graphics.h"
#include "graphics/Mesh.h"
#include "physics/Body3D.h"
#include "physics/World3D.h"
#include <algorithm>
#include <cmath>
#include <exception>
#include <limits>
#include <utility>

浏览源代码.

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::physics
 Optional physics backend for vehicle mobility and body attach.
 

变量说明

◆ x

float x = 0.f

在文件 Cloth3D.cpp 第 30 行定义.

◆ y

float y = 0.f

在文件 Cloth3D.cpp 第 30 行定义.

◆ z

float z = 0.f

在文件 Cloth3D.cpp 第 30 行定义.