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Canvas.h
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virtual image::ImageData * newImageData()=0
Creates a image data. @ownership Caller deletes unless documented otherwise.
virtual image::ImageData * newHDRImageData()
Copy an HDR Canvas as linear RGBA16F without tone mapping.
Definition Canvas.h:53
virtual void clear(std::optional< Color > color, std::optional< int > stencil, std::optional< double > depth)=0
Clears .
virtual Texture * getTexture()=0
Sampleable color buffer; screen Canvas returns nullptr.
virtual void draw(Graphics *gfx, const glm::mat4 &matrix) const =0
Draws the object with the specified transformation matrix.
GPU texture created via Graphics::newTexture. Owns GPU resources through an opaque backend handle.
Definition Texture.h:18
@ ImageData
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition Animation.h:25
eve::Color Color
RGBA color used by every graphics draw call. Lives inside eve::graphics so including a graphics heade...
Definition Color.h:13
Definition AvatarInstance.h:25