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Lock-on framing math owned by combat, consumed by any camera. 更多...
#include "common/Export.h"#include "combat/CombatCharacter.h"#include "common/Result.h"#include <optional>类 | |
| struct | eve::combat::CombatCameraFramingRequest |
| Framing inputs for a two-subject combat camera. 更多... | |
| struct | eve::combat::CombatCameraView |
| Owning eye/look-at pair; camera modules apply this without owning combat state. 更多... | |
| class | eve::combat::CombatCameraFraming |
| Deterministic lock-on framing: look at the midpoint, stand behind the player. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::combat |
详细描述
Lock-on framing math owned by combat, consumed by any camera.
在文件 CombatCamera.h 中定义.