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CombatCamera.h
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3D action-combat character controller.
Move-only, checked operation results for the common layer.
Deterministic lock-on framing: look at the midpoint, stand behind the player.
Definition CombatCamera.h:37
Definition ActionDamageSink.cpp:9
Framing inputs for a two-subject combat camera.
Definition CombatCamera.h:14
CombatVector3 playerFacing
Definition CombatCamera.h:16
std::optional< CombatVector3 > lockTarget
Definition CombatCamera.h:17
Result< void > validate() const
Reject non-finite poses or non-positive distance/height.
Definition CombatCamera.cpp:20
Owning eye/look-at pair; camera modules apply this without owning combat state.
Definition CombatCamera.h:27