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CombatCharacterPose.h
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21 explicit CombatCharacterPoseSource(const CombatCharacterRuntime& characters, double chestHeight = 1.0) noexcept
27 [[nodiscard]] Result<MeleePose> pose(SubjectRef subject, std::string_view hitboxId) const override;
3D action-combat character controller.
Deterministic bone-agnostic melee hitbox/hurtbox sweep.
IMeleePoseSource that samples CombatCharacterRuntime position and yaw.
Definition CombatCharacterPose.h:18
CombatCharacterPoseSource(const CombatCharacterRuntime &characters, double chestHeight=1.0) noexcept
Borrow a character runtime that must outlive this adapter.
Definition CombatCharacterPose.h:21
Owner-thread 3D character authority for action combat.
Definition CombatCharacter.h:134
Definition ActionDamageSink.cpp:9