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One-frame composition of character, melee, guard, feel and camera. 更多...
#include "common/Export.h"#include "combat/CombatCamera.h"#include "combat/CombatCancelResolver.h"#include "combat/CombatCharacter.h"#include "combat/CombatEnemyAI.h"#include "combat/CombatTarget.h"#include "combat/Damage.h"#include "combat/GuardWindowState.h"#include "combat/HitFeel.h"#include "combat/MeleeHit.h"#include "common/Identity.h"#include <map>#include <string>#include <vector>类 | |
| struct | eve::combat::CombatPerfectDodge |
| Owning audit that a dodging i-frame negated a melee hit. 更多... | |
| struct | eve::combat::CombatLoopFrame |
| Owning audit of one composed combat frame. 更多... | |
| class | eve::combat::CombatLoopRuntime |
| Owner-thread coordinator that welds combat runtimes for one arena tick. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::combat |
详细描述
One-frame composition of character, melee, guard, feel and camera.
在文件 CombatLoop.h 中定义.