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CombatLoop.h 文件参考

One-frame composition of character, melee, guard, feel and camera. 更多...

#include "common/Export.h"
#include "combat/CombatCamera.h"
#include "combat/CombatCancelResolver.h"
#include "combat/CombatCharacter.h"
#include "combat/CombatEnemyAI.h"
#include "combat/CombatTarget.h"
#include "combat/Damage.h"
#include "combat/GuardWindowState.h"
#include "combat/HitFeel.h"
#include "combat/MeleeHit.h"
#include "common/Identity.h"
#include <map>
#include <string>
#include <vector>

浏览源代码.

类

struct  eve::combat::CombatPerfectDodge
 Owning audit that a dodging i-frame negated a melee hit. 更多...
 
struct  eve::combat::CombatLoopFrame
 Owning audit of one composed combat frame. 更多...
 
class  eve::combat::CombatLoopRuntime
 Owner-thread coordinator that welds combat runtimes for one arena tick. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::combat
 

详细描述

One-frame composition of character, melee, guard, feel and camera.

在文件 CombatLoop.h 中定义.