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#include <algorithm>#include <cmath>#include <cstddef>#include <cstdint>#include <mutex>#include <vector>#include <glm/glm.hpp>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
| namespace | eve::graphics::cubemap_prefilter_detail |
函数 | |
| glm::vec3 | eve::graphics::cubemap_prefilter_detail::faceDirection (uint32_t face, float u, float v) |
| Face direction. | |
| void | eve::graphics::cubemap_prefilter_detail::directionFaceUv (const glm::vec3 &d, uint32_t &face, float &u, float &v) |
| Direction face uv. | |
| glm::vec4 | eve::graphics::cubemap_prefilter_detail::sampleBase (const uint8_t *faces, uint32_t size, const glm::vec3 &direction) |
| Sample base. | |
| float | eve::graphics::cubemap_prefilter_detail::radicalInverse (uint32_t bits) |
| Radical inverse. | |
| glm::vec3 | eve::graphics::cubemap_prefilter_detail::importanceSample (float x, float y, const glm::vec3 &n, float roughness) |
| Importance sample. | |
| glm::vec3 | eve::graphics::cubemap_prefilter_detail::cosineSample (float x, float y, const glm::vec3 &n) |
| Cosine sample. | |
| std::vector< uint8_t > | eve::graphics::buildGgxCubemapMipChain (const uint8_t *rgbaFaces, uint32_t faceSize, uint32_t mipLevels, uint32_t sampleCount=32u) |
| Build a mip-major RGBA8 IBL chain: GGX specular mips plus final diffuse irradiance. | |