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CubemapPrefilter.h 文件参考
#include <algorithm>
#include <cmath>
#include <cstddef>
#include <cstdint>
#include <mutex>
#include <vector>
#include <glm/glm.hpp>

浏览源代码.

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 
namespace  eve::graphics::cubemap_prefilter_detail
 

函数

glm::vec3 eve::graphics::cubemap_prefilter_detail::faceDirection (uint32_t face, float u, float v)
 Face direction.
 
void eve::graphics::cubemap_prefilter_detail::directionFaceUv (const glm::vec3 &d, uint32_t &face, float &u, float &v)
 Direction face uv.
 
glm::vec4 eve::graphics::cubemap_prefilter_detail::sampleBase (const uint8_t *faces, uint32_t size, const glm::vec3 &direction)
 Sample base.
 
float eve::graphics::cubemap_prefilter_detail::radicalInverse (uint32_t bits)
 Radical inverse.
 
glm::vec3 eve::graphics::cubemap_prefilter_detail::importanceSample (float x, float y, const glm::vec3 &n, float roughness)
 Importance sample.
 
glm::vec3 eve::graphics::cubemap_prefilter_detail::cosineSample (float x, float y, const glm::vec3 &n)
 Cosine sample.
 
std::vector< uint8_t > eve::graphics::buildGgxCubemapMipChain (const uint8_t *rgbaFaces, uint32_t faceSize, uint32_t mipLevels, uint32_t sampleCount=32u)
 Build a mip-major RGBA8 IBL chain: GGX specular mips plus final diffuse irradiance.