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#include "common/Export.h"#include "editing/EditingSelection.h"#include "editor/EditorIds.h"#include "editor/EditorResult.h"#include <cstdint>#include <functional>#include <map>#include <optional>#include <string>#include <vector>类 | |
| class | eve::editor::EditorSelectionService |
| Channelled selection/focus state shared by editor and in-game presentations. 更多... | |
| class | eve::editor::EditorFocusService |
| Shared semantic focus service for docked editor and game HUD surfaces. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::editor |
类型定义 | |
| using | eve::editor::SelectionDomain = eve::editing::SelectionDomain |
| Semantic domain of one selection channel. | |
| using | eve::editor::SelectionItem = eve::editing::SelectionItem |
| Stable item stored in a selection snapshot. | |
| using | eve::editor::SelectionSnapshot = eve::editing::SelectionSnapshot |
| Immutable multi-selection captured for property and command work. | |
| using | eve::editor::EditorFocusSnapshot = eve::editing::FocusSnapshot |
| Semantic focus independent from keyboard focus of a particular UI toolkit. | |