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EditorSelection.h
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UUID-backed identifier adapter for legacy textual boundaries.
Definition Identity.h:314
Shared semantic focus service for docked editor and game HUD surfaces.
Definition EditorSelection.h:54
Channelled selection/focus state shared by editor and in-game presentations.
Definition EditorSelection.h:31
std::function< void(const SelectionSnapshot &)> Listener
Definition EditorSelection.h:33
Definition ActionPreviewController.cpp:6