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EditorSurfaceFluidPreview.h 文件参考
#include "common/Export.h"
#include "fluids/editor/EditorSurfaceFluidTarget.h"
#include "graphics/editor/EditorOffscreenPreview.h"
#include <array>
#include <cstdint>
#include <vector>

浏览源代码.

类

struct  eve::editor::SurfaceFluidPreviewSeed
 One stable droplet seed in material-space triangle coordinates. 更多...
 
struct  eve::editor::SurfaceFluidPreviewRequest
 Complete deterministic input needed to replay a surface-fluid scrub. 更多...
 
struct  eve::editor::SurfaceFluidPreviewDroplet
 Renderer-neutral world-space droplet cap produced by one scrub replay. 更多...
 
struct  eve::editor::SurfaceFluidPreviewSnapshot
 Revision-bound result containing droplet geometry and per-vertex wetness. 更多...
 
class  eve::editor::SurfaceFluidPreviewService
 Rebuilds an isolated surface simulation for deterministic forward/backward scrub. 更多...
 
class  eve::editor::ISurfaceFluidPreviewRenderer
 Narrow host boundary for drawing a validated fluid preview snapshot. 更多...
 
class  eve::editor::SurfaceFluidOffscreenPreviewService
 Builds and rasterizes surface-fluid scrub frames through shared Canvas readback. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::editor