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#include "common/Export.h"#include "fluids/editor/EditorSurfaceFluidTarget.h"#include "graphics/editor/EditorOffscreenPreview.h"#include <array>#include <cstdint>#include <vector>类 | |
| struct | eve::editor::SurfaceFluidPreviewSeed |
| One stable droplet seed in material-space triangle coordinates. 更多... | |
| struct | eve::editor::SurfaceFluidPreviewRequest |
| Complete deterministic input needed to replay a surface-fluid scrub. 更多... | |
| struct | eve::editor::SurfaceFluidPreviewDroplet |
| Renderer-neutral world-space droplet cap produced by one scrub replay. 更多... | |
| struct | eve::editor::SurfaceFluidPreviewSnapshot |
| Revision-bound result containing droplet geometry and per-vertex wetness. 更多... | |
| class | eve::editor::SurfaceFluidPreviewService |
| Rebuilds an isolated surface simulation for deterministic forward/backward scrub. 更多... | |
| class | eve::editor::ISurfaceFluidPreviewRenderer |
| Narrow host boundary for drawing a validated fluid preview snapshot. 更多... | |
| class | eve::editor::SurfaceFluidOffscreenPreviewService |
| Builds and rasterizes surface-fluid scrub frames through shared Canvas readback. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::editor |