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Editor.h
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Definition Module.h:43
Unity GridBrushBase-inspired tile brush. Operates on TileBuffer; exposes preview + change list for UI...
Definition Brush.h:14
Simple editor chrome regions: left / right / top / bottom / center.
Definition EditorDock.h:9
Undo/redo stack: opaque string actions + optional tile change groups that can apply directly to a Til...
Definition EditorHistory.h:14
Property sheet descriptors + values (host renders via ui).
Definition EditorInspector.h:9
Tool strip state for assembling editor chrome with ui.
Definition EditorToolbar.h:9
Editor building blocks — not a shipped 3D/map editor app. Script: editor <- eve.Editor();
Definition Editor.h:35
~Editor() override=default
Module_REG(Editor)
TileBuffer * newTileBuffer(int width, int height)
Definition Editor.cpp:97
Editor()=default
Babylon.js-style manager: toggles which transform modes are enabled and routes pick/drag to the owned...
Definition GizmoManager.h:13
Independent GID grid for map brushes (no hard dependency on map.TileLayer).
Definition TileBuffer.h:9
3D transform gizmo (Three.js TransformControls + ImGuizmo style). Owns TRS + optional local bounds; i...
Definition TransformGizmo.h:16
Definition Graphics.h:56
In-memory terrain heightmap: a dense float grid (row-major, index = y * width + x) materialized from ...
Definition Heightmap.h:19
Definition Brush.cpp:10
Definition Build.cpp:11