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EnvironmentSnapshot.h
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Unified static + dynamic obstacle distance field.
Definition ObstacleField.h:28
2.5D surface + life-field textures for Life Network.
Definition SurfaceField.h:16
Definition AgentInstanceRenderer.cpp:5
Point attractor / repulsor / danger marker in world space.
Definition EnvironmentSnapshot.h:14
Read-only environment semantics prepared by GpuAgentWorld each tick.
Definition EnvironmentSnapshot.h:26
std::vector< EnvironmentMarker > nutrients
Definition EnvironmentSnapshot.h:34
std::vector< EnvironmentMarker > goals
Definition EnvironmentSnapshot.h:32
std::vector< EnvironmentMarker > dangers
Definition EnvironmentSnapshot.h:33