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#include "stylize/StyleShaders.h"命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
| namespace | eve::stylize |
函数 | |
| bool | eve::stylize::isEffectStyle (const std::string &style) |
True when style names one of the ported effect shaders. | |
| const StyleDefinition * | eve::stylize::findEffectDefinition (const std::string &style) |
| Effect-only StyleDefinition lookup, or nullptr when unknown. | |
| int | eve::stylize::effectStyleCount () |
| Effect style count. | |
| std::string | eve::stylize::effectStyleIdAt (int index) |
| Effect style id at. | |
| int | eve::stylize::effectParamCount (const std::string &style) |
| Effect param count. | |
| std::string | eve::stylize::effectParamName (const std::string &style, int index) |
| Effect param name. | |
| const StyleParameterDesc * | eve::stylize::findEffectParameter (const std::string &style, const std::string &name) |
| Finds effect parameter. | |
| const StyleParameterDesc * | eve::stylize::effectParameterAt (const std::string &style, int index) |
| Effect parameter at. | |
| void | eve::stylize::bindEffectPostUniforms (graphics::Shader *shader, const std::string &style) |
| Binds effect post uniforms. | |
| void | eve::stylize::bindEffectMeshUniforms (graphics::Shader *shader, const std::string &style) |
| Binds effect mesh uniforms. | |
| graphics::Shader * | eve::stylize::createEffectPostShader (graphics::Graphics *gfx, const std::string &style) |
| Creates effect post shader. | |
| graphics::Shader * | eve::stylize::createEffectMeshShader (graphics::Graphics *gfx, const std::string &style) |
| Creates effect mesh shader. | |