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EffectShaders.h 文件参考

浏览源代码.

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 
namespace  eve::stylize
 

函数

bool eve::stylize::isEffectStyle (const std::string &style)
 True when style names one of the ported effect shaders.
 
const StyleDefinition * eve::stylize::findEffectDefinition (const std::string &style)
 Effect-only StyleDefinition lookup, or nullptr when unknown.
 
int eve::stylize::effectStyleCount ()
 Effect style count.
 
std::string eve::stylize::effectStyleIdAt (int index)
 Effect style id at.
 
int eve::stylize::effectParamCount (const std::string &style)
 Effect param count.
 
std::string eve::stylize::effectParamName (const std::string &style, int index)
 Effect param name.
 
const StyleParameterDesc * eve::stylize::findEffectParameter (const std::string &style, const std::string &name)
 Finds effect parameter.
 
const StyleParameterDesc * eve::stylize::effectParameterAt (const std::string &style, int index)
 Effect parameter at.
 
void eve::stylize::bindEffectPostUniforms (graphics::Shader *shader, const std::string &style)
 Binds effect post uniforms.
 
void eve::stylize::bindEffectMeshUniforms (graphics::Shader *shader, const std::string &style)
 Binds effect mesh uniforms.
 
graphics::Shader * eve::stylize::createEffectPostShader (graphics::Graphics *gfx, const std::string &style)
 Creates effect post shader.
 
graphics::Shader * eve::stylize::createEffectMeshShader (graphics::Graphics *gfx, const std::string &style)
 Creates effect mesh shader.