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Optional ECS-entity to world-pose capability. 更多...
#include "common/ECS.h"#include "common/Export.h"#include "common/Result.h"#include <string_view>类 | |
| struct | eve::EntitySpatialPose |
| Renderer-neutral owning world pose resolved for an ECS entity. 更多... | |
| class | eve::IEntitySpatialProvider |
| One optional domain provider capable of resolving selected ECS entities. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
函数 | |
| Result< EntitySpatialPose > | eve::resolveEntitySpatialPose (ecs::EntityHandle entity, std::string_view bone={}) |
| Resolve through registered providers in deterministic registration order. | |
详细描述
Optional ECS-entity to world-pose capability.
在文件 EntitySpatialResolver.h 中定义.