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SurfaceField.h
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2.5D surface + life-field textures for Life Network.
Definition SurfaceField.h:16
std::vector< glm::vec4 > lifeField
Life field RGBA: R=trail, G=nutrient, B=danger, A=freshness.
Definition SurfaceField.h:27
std::vector< float > height
Height samples, resolution^2, row-major X then Z.
Definition SurfaceField.h:23
Definition AgentInstanceRenderer.cpp:5