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ObstacleField.h
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32 glm::ivec3 dims{0};
49 void bakeEmpty(const glm::vec3& originMin, const glm::ivec3& dims, float cellSize, float fillDistance = 10.f);
78 void resolve(glm::vec3& position, glm::vec3& velocity, float agentRadius, float predictTime) const;
Unified static + dynamic obstacle distance field.
Definition ObstacleField.h:28
std::vector< DynamicObstacleSource > dynamicSources
Definition ObstacleField.h:34
Definition AgentInstanceRenderer.cpp:5
Dynamic spherical obstacle source (e.g. moving prop / wake body).
Definition ObstacleField.h:17