载入中...
搜索中...
未找到
Runtime decoding of canonical scene templates. 更多...
类 | |
| struct | eve::asset_scene::SceneTemplateLoadLimits |
| Bounds for untrusted scene-template metadata. 更多... | |
| struct | eve::asset_scene::SceneMeshBinding |
| Immutable asset identities associated with a persisted scene node; no runtime objects are retained. 更多... | |
| struct | eve::asset_scene::LoadedSceneTemplate |
| Owning declarative scene tree and render bindings; neither mutates a Scene or retains GPU objects. 更多... | |
| class | eve::asset_scene::EvpackSceneTemplateLoader |
| Capability-aware scene-template/3 decoder with explicit scene-template/2 compatibility. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::asset_scene |
详细描述
Runtime decoding of canonical scene templates.
在文件 EvpackSceneTemplateLoader.h 中定义.