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NodeDesc.h
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Definition ScenePicking.cpp:22
bool applyTreeReconcile(SceneHost *host, NodeDesc root)
Key-aware patch when structure matches; else full replace. Returns true if full rebuild.
Definition NodeDesc.cpp:294
NodeDesc whenElse(bool cond, NodeDesc ifTrue, NodeDesc ifFalse)
Definition NodeDesc.cpp:237
NodeDesc node(std::string id, std::vector< NodeDesc > children, std::string name)
Definition NodeDesc.cpp:214
NodeDesc when(bool cond, NodeDesc child)
Conditional: include child only when cond is true (empty group otherwise).
Definition NodeDesc.cpp:232
Declarative scene-node description (build once / on dirty → flatten into SceneHost::Tree)....
Definition NodeDesc.h:15
NodeDesc & withPosition(float px, float py, float pz=0.f)
Definition NodeDesc.h:78
NodeDesc & withTags(std::vector< std::string > v)
Definition NodeDesc.h:59
NodeDesc & withRotation(float y_, float p=0.f, float r=0.f)
Definition NodeDesc.h:84
NodeDesc & withScaleXYZ(float sx_, float sy_, float sz_)
Definition NodeDesc.h:94
NodeDesc & withBounds(float minX, float minY, float minZ, float maxX, float maxY, float maxZ)
Definition NodeDesc.h:67