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EvpackTerrainMaterialLoader.h 文件参考

Runtime canonical terrain-layer semantics. 更多...

#include "common/Export.h"
#include "asset/EvpackResourceReader.h"
#include <array>
#include <cstdint>
#include <optional>
#include <string>
#include <vector>

浏览源代码.

类

struct  eve::asset_procgen::RuntimeTerrainLayer
 One owning canonical terrain layer independent of its source engine. 更多...
 
struct  eve::asset_procgen::TerrainMaterialLoadLimits
 Admission budgets for terrain material definitions. 更多...
 
struct  eve::asset_procgen::LoadedTerrainMaterial
 Owning capability-selected terrain material candidate. 更多...
 
class  eve::asset_procgen::EvpackTerrainMaterialLoader
 Strict eve.terrain-material/3 EVDEF loader with one-version compatibility. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::asset_procgen
 

详细描述

Runtime canonical terrain-layer semantics.

在文件 EvpackTerrainMaterialLoader.h 中定义.