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Runtime canonical terrain-layer semantics. 更多...
#include "common/Export.h"#include "asset/EvpackResourceReader.h"#include <array>#include <cstdint>#include <optional>#include <string>#include <vector>类 | |
| struct | eve::asset_procgen::RuntimeTerrainLayer |
| One owning canonical terrain layer independent of its source engine. 更多... | |
| struct | eve::asset_procgen::TerrainMaterialLoadLimits |
| Admission budgets for terrain material definitions. 更多... | |
| struct | eve::asset_procgen::LoadedTerrainMaterial |
| Owning capability-selected terrain material candidate. 更多... | |
| class | eve::asset_procgen::EvpackTerrainMaterialLoader |
Strict eve.terrain-material/3 EVDEF loader with one-version compatibility. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::asset_procgen |
详细描述
Runtime canonical terrain-layer semantics.
在文件 EvpackTerrainMaterialLoader.h 中定义.