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Fluids.cpp 文件参考
#include "fluids/Fluids.h"
#include "common/SquirrelBinding.h"
#include "fluids/FluidGpuKernels.h"
#include "fluids/VolumeFluid.h"
#include "fluids/VolumeFluidBindings.h"
#include "fluids/VolumeFluidCodec.h"
#include "fluids/VolumeFluidDiffuse.h"
#include "gpgpu/ComputeShader.h"
#include "gpgpu/Gpgpu.h"
#include "gpgpu/GpuBuffer.h"
#include "gpgpu/Sequence.h"
#include "image/ImageData.h"
#include <algorithm>
#include <cmath>
#include <cstdint>
#include <cstring>
#include <exception>
#include <simplesquirrel/simplesquirrel.hpp>
#include <utility>

浏览源代码.

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::fluids
 GLSL compute kernels for the GPU surface-flow solver.
 

函数

 eve::fluids::Module_IMPL (Fluids, new Fluids())