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#include "fluids/Fluids.h"#include "common/SquirrelBinding.h"#include "fluids/FluidGpuKernels.h"#include "fluids/VolumeFluid.h"#include "fluids/VolumeFluidBindings.h"#include "fluids/VolumeFluidCodec.h"#include "fluids/VolumeFluidDiffuse.h"#include "gpgpu/ComputeShader.h"#include "gpgpu/Gpgpu.h"#include "gpgpu/GpuBuffer.h"#include "gpgpu/Sequence.h"#include "image/ImageData.h"#include <algorithm>#include <cmath>#include <cstdint>#include <cstring>#include <exception>#include <simplesquirrel/simplesquirrel.hpp>#include <utility>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::fluids |
| GLSL compute kernels for the GPU surface-flow solver. | |
函数 | |
| eve::fluids::Module_IMPL (Fluids, new Fluids()) | |