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GltfAnimation.h
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1#pragma once
2
4
15[[nodiscard]] Result<void> appendAnimation(const GltfImportRequest& request, const Value::Object& root,
16 const std::vector<std::span<const std::uint8_t>>& buffers,
17 PreparedAssetImport& output);
18} // namespace eve::asset_import::gltf
int root
Definition AnimSmr.cpp:119
std::string output
Tool-side image and glTF importers producing canonical .eva candidates.
const GltfImportRequest & request
std::map< std::string, Value > Object
Definition Value.h:34
Result< void > appendAnimation(const GltfImportRequest &request, const Value::Object &root, const std::vector< std::span< const std::uint8_t > > &buffers, PreparedAssetImport &output)
Append owning canonical skeleton, skin and clip assets to an unpublished candidate.