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#include "common/Export.h"#include "editing/EditableTarget.h"#include "editing/EditingAuthority.h"#include "editing/EditingProperty.h"#include "gpuagents/EffectProfile.h"#include <string>#include <vector>类 | |
| struct | eve::gpuagents_editing::GpuAgentsSettings |
| Authoring values for one GPU Agents effect document. 更多... | |
| class | eve::gpuagents_editing::GpuAgentsDocumentTarget |
| Reversible document for GPU Agents effect authoring. 更多... | |
| class | eve::gpuagents_editing::GpuAgentsRuntimeApplier |
| Optional bridge projecting a validated document into live World/Backend. @ownership Borrowed world/backend; does not take ownership. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::gpuagents |
| namespace | eve::gpuagents_editing |
函数 | |
| PropertySchema | eve::gpuagents_editing::gpuAgentsEffectSchema () |
| Build the UI-independent PropertySchema for gpuagents:effect-document v1. | |
| gpuagents::EffectProfile | eve::gpuagents_editing::toEffectProfile (const GpuAgentsSettings &settings) |
| Convert authoring settings into a runtime EffectProfile. | |