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GpuDrivenTypes.h 文件参考
#include <cstdint>
#include <glm/glm.hpp>

浏览源代码.

struct  eve::graphics::GpuMeshRecord
 GPU mesh table record (std430). Mirrors GLSL GpuMeshRecord. 更多...
 
struct  eve::graphics::GpuMaterialRecord
 GPU material table record (std430). Mirrors GLSL GpuMaterialRecord. 更多...
 
struct  eve::graphics::GpuInstance
 Per-instance GPU record (std430). Mirrors GLSL GpuInstance. 更多...
 
struct  eve::graphics::GpuIndirectCommand
 Indirect draw command; layout identical to VkDrawIndexedIndirectCommand. 更多...
 
struct  eve::graphics::GpuVgCluster
 GPU-packed cluster node (std430, 4 x uvec4). Mirrors the virtualgeometry module's VgGpuCluster layout. 更多...
 
struct  eve::graphics::GpuVgAssetUpload
 Neutral GPU upload for one virtual-geometry asset. Raw arrays so the graphics module does not depend on the virtualgeometry module. 更多...
 

命名空间

namespace  eve
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 

变量

constexpr uint32_t eve::graphics::kInvalidGpuDrivenSlot = 0xFFFFFFFFu
 GPU-driven rendering shared constants + std430 GPU layouts.
 
constexpr uint32_t eve::graphics::kMaxGpuDrivenTextures = 1024
 
constexpr uint32_t eve::graphics::kMaxGpuDrivenCubemaps = 64