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#include <cstdint>#include <glm/glm.hpp>类 | |
| struct | eve::graphics::GpuMeshRecord |
| GPU mesh table record (std430). Mirrors GLSL GpuMeshRecord. 更多... | |
| struct | eve::graphics::GpuMaterialRecord |
| GPU material table record (std430). Mirrors GLSL GpuMaterialRecord. 更多... | |
| struct | eve::graphics::GpuInstance |
| Per-instance GPU record (std430). Mirrors GLSL GpuInstance. 更多... | |
| struct | eve::graphics::GpuIndirectCommand |
| Indirect draw command; layout identical to VkDrawIndexedIndirectCommand. 更多... | |
| struct | eve::graphics::GpuVgCluster |
| GPU-packed cluster node (std430, 4 x uvec4). Mirrors the virtualgeometry module's VgGpuCluster layout. 更多... | |
| struct | eve::graphics::GpuVgAssetUpload |
| Neutral GPU upload for one virtual-geometry asset. Raw arrays so the graphics module does not depend on the virtualgeometry module. 更多... | |
命名空间 | |
| namespace | eve |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
变量 | |
| constexpr uint32_t | eve::graphics::kInvalidGpuDrivenSlot = 0xFFFFFFFFu |
| GPU-driven rendering shared constants + std430 GPU layouts. | |
| constexpr uint32_t | eve::graphics::kMaxGpuDrivenTextures = 1024 |
| constexpr uint32_t | eve::graphics::kMaxGpuDrivenCubemaps = 64 |