在文件 GpuGraph.cpp 第 7 行定义.
被这些函数引用 eve::graphics::display::acesToDisplayLinear(), eve::particles::ParticleGradient::add(), eve::procgen::ColorRamp::add(), eve::ui::UI::addColorPalette(), eve::particles::ParticleEmitter::addColorStop(), eve::graphics::UnderwaterColorGradient::addStop(), eve::particles::applyConfigDocument(), eve::scene::applyPcgGrowth(), eve::graphics::AntiAliasing::applyTemporalRect(), eve::procgen::bakeGtsTerrainVertexColorsInto(), eve::tensor::GpuProgram::Impl::bindGroup(), eve::virtualgeometry::VirtualGeometryBuilder::build(), eve::ui::colorPalette(), eve::graphics::Light2D::createEmissiveProxy(), eve::graphics::Light3D::createEmissiveProxy(), eve::asset::detail::decodeBc3Rgba8(), eve::graphics::AlphaMask::draw(), eve::graphics::Graphics::drawCanvasRGBA(), eve::graphics::Graphics::drawScene3DRGBA(), eve::graphics::Graphics::drawSolidRect(), eve::graphics::Graphics::drawSolidRectRGBA(), eve::graphics::Graphics::drawText(), eve::graphics::Graphics::drawTextRGBA(), eve::graphics::Graphics::drawTexturedRect(), eve::graphics::Graphics::drawTexturedRectRGBA(), eve::graphics::Graphics::drawTexturedRectRotatedRGBA(), eve::tensor::Func::emitConcat(), eve::tensor::glsl_detail::emitInputIndexExprs(), eve::tensor::wgsl_detail::emitInputIndexExprs(), eve::tensor::glsl_detail::emitQuantizedBVal(), eve::tensor::wgsl_detail::emitQuantizedBVal(), eve::graphics::display::encodeHdr10(), eve::graphics::display::encodeScRgb(), eve::graphics::Graphics::ensureFileTexturesReady(), eve::gpgpu::VulkanSequence::ensureReady(), eve::tensor::onnx_detail::executeQuantLstm(), eve::ui::exposePcgColorPreviewSyncBindings(), eve::scene::exposePcgGrowthBindings(), eve::ui::exposePcgPhotoModeColorPickerBindings(), eve::ui::exposePcgPhotoModePanelsBindings(), eve::ui::exposePcgPhotoModeValuesBindings(), eve::graphics::exposePrimitiveScriptBindings(), eve::procgen::exposeTerrainImageAdapter(), eve::ui_editor::exposeUiThemeEditorScriptBindings(), eve::graphics::exposeWaterSystemBindings(), eve::graphics::exposeWaterUnderwaterEffectsBindings(), eve::map::TileLayer::fill(), eve::graphics::hair::GroomAsset::findGroupById(), eve::ui::flexArrangeSingleLine(), eve::graphics::Font::Font(), eve::math::Math::gain(), eve::tensor::wgsl_detail::genConcat(), eve::tensor::glsl_detail::genConcat(), eve::tensor::glsl_detail::genConv(), eve::tensor::wgsl_detail::genConv(), eve::tensor::glsl_detail::genElementwise(), eve::tensor::wgsl_detail::genElementwise(), eve::tensor::wgsl_detail::genEmbedding(), eve::tensor::glsl_detail::genEmbedding(), eve::graphics::SkyWispsAsset::generate(), eve::procgen::road::generateRoadMarkingsTexture(), eve::procgen::generateTerrainImageMask(), eve::tensor::glsl_detail::genMatMul(), eve::tensor::wgsl_detail::genMatMul(), eve::tensor::wgsl_detail::genNorm(), eve::tensor::glsl_detail::genNorm(), eve::tensor::wgsl_detail::genPermute(), eve::tensor::glsl_detail::genPermute(), eve::tensor::glsl_detail::genPool(), eve::tensor::wgsl_detail::genPool(), eve::tensor::wgsl_detail::genReduceOrArgmax(), eve::tensor::glsl_detail::genReduceOrArgmax(), eve::tensor::glsl_detail::genResize2d(), eve::tensor::wgsl_detail::genResize2d(), eve::tensor::wgsl_detail::genSdpa(), eve::tensor::glsl_detail::genSdpa(), eve::tensor::wgsl_detail::genSlice(), eve::tensor::glsl_detail::genSlice(), eve::tensor::wgsl_detail::genSoftmax(), eve::tensor::glsl_detail::genSoftmax(), eve::particles::ParticleEmitter::getCount(), eve::graphics::hair::GroomInstance::getCurveCount(), eve::graphics::vulkan::Graphics::getPixel(), eve::graphics::hair::GroomInstance::getPointCount(), eve::graphics::hair::GroomInstance::getVisibleCurveCount(), eve::rpg::GameState::global(), eve::tensor::groupKernelCount(), eve::graphics::Volumetric::injectEmissiveLightProxy(), eve::filesystem::physfs::installScriptFileApi(), eve::housegen::HouseLayout::instantiate(), eve::graphics::display::luminanceRec709(), eve::graphics::MapFog::makeCloudTexture(), eve::procgen::road::RoadNetwork::makeInterchange(), eve::demo::Demo::newPlanetTexture(), eve::ui::PcgPhotoModeColorPicker::open(), eve::tensor::optimizeGraph(), eve::image::UvPaintSession::paintCircleResult(), eve::procgen::DynamicMeshUvPaintSession::paintSurfacePointResult(), eve::tensor::onnx_detail::parse(), eve::graphics::fog::FogProfile::phase(), eve::image::prepareUvPaintRegionResult(), eve::graphics::Graphics::printRGBA(), eve::tensor::q::quantize(), eve::asset_graphics::detail::readCookedMaterial(), eve::graphics::display::rec709ToRec2020(), eve::tensor::GpuProgram::Impl::recordGroup(), eve::graphics::vulkan::Graphics::releaseMesh(), eve::graphics::webgpu::Graphics::releaseMesh(), eve::graphics::vulkan::Graphics::releaseShader(), eve::graphics::webgpu::Graphics::releaseShader(), eve::graphics::vulkan::Graphics::releaseTexture(), eve::graphics::webgpu::Graphics::releaseTexture(), eve::particles::ParticleEmitter::reset(), eve::graphics::VegetationField::restore(), eve::tensor::GpuProgram::run(), eve::particles::ParticleGradient::sample(), eve::joystick::sdl::Joystick::saveGamepadMappings(), eve::graphics::FogVolume::setAlbedo(), eve::graphics::Camera2D::setAmbient(), eve::graphics::Camera3D::setAmbient(), eve::graphics::Volumetric::setAnisotropy(), eve::graphics::Graphics::setBackgroundColorRGBA(), eve::graphics::Volumetric::setCloudLightColor(), eve::ui::UI::setColor(), eve::ui::PcgPhotoModeValues::setColor(), eve::graphics::Outline::setColor(), eve::physics::SoftBody3DRenderer::setColor(), eve::animation::AnimTrail::setColor(), eve::animation::SpineAnim::setColor(), eve::graphics::Renderable2D::setColor(), eve::physics::Cloth::setColor(), eve::physics::Cloth3D::setColor(), eve::physics::ClothGPU::setColor(), eve::physics::Fluid2D::setColor(), eve::graphics::Light2D::setColor(), eve::graphics::Light3D::setColor(), eve::procgen::MeshBuild::setColor(), eve::particles::ParticleEmitter::setColorEnd(), eve::particles::ParticleEmitter::setColorStart(), eve::graphics::Renderable3D::setCustomLightProbe(), eve::graphics::Renderable3D::setCustomLightProbeCoefficient(), eve::graphics::RenderSystem3D::setDirectionalLight(), eve::graphics::Graphics::setDirectionalLight(), eve::graphics::FogVolume::setEmissive(), eve::physics::GeometryCollectionRenderer::setExteriorColor(), eve::graphics::MapFog::setFogColor(), eve::graphics::Volumetric::setFogColor(), eve::weather::Weather::setFogColor(), eve::ui::UI::setImageTint(), eve::physics::GeometryCollectionRenderer::setInteriorColor(), eve::ui::PcgPhotoModeColorPicker::setLast(), eve::avatar::AvatarInstance::setLayerColor(), eve::graphics::GlobalIllumination::setLightColor(), eve::particles::ParticleEmitter::setLights(), eve::procgen::GtsSnowSurfaceSettings::setMaskRemapMax(), eve::procgen::GtsSnowSurfaceSettings::setMaskRemapMin(), eve::spritestack::SpriteStack2D::setOutline(), eve::spritestack::SpriteStack2D::setOutlineColor(), eve::graphics::Water::setReflectionTint(), eve::graphics::Volumetric::setShaftColor(), eve::weather::Weather::setSkyColor(), eve::graphics::ReflectionProbeCapture::setSkyColor(), eve::graphics::ReflectionProbeCapture::setSkyFaceColor(), eve::physics::GeometryCollectionRenderer::setSleepColor(), eve::ui::setStyleClassColor(), eve::ui::UI::setStyleClassColor(), eve::graphics::Material::setTint(), eve::graphics::Renderable3D::setTint(), eve::hd2d::TileMap3D::setTint(), eve::hd2d::Sprite3D::setTint(), eve::map::TileLayer::setTint(), eve::spritestack::SpriteStack2D::setTint(), eve::graphics::Water::setWaterColor(), eve::graphics::Waterfall::setWaterColor(), eve::decision::DecisionContext::snapshotJson(), eve::ui::PcgColorPreviewSync::sync(), eve::ui::WidgetDesc::withFlexGrow(), eve::ui::WidgetDesc::withGap(), eve::ui::WidgetDesc::withTint() , 以及 eve::graphics::vulkan::Graphics::~Graphics().