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GrassWind.h 文件参考
#include "common/Result.h"

浏览源代码.

命名空间

namespace  ssq
 EVEngine ECS 集成层:底层实现使用 sunxfancy/ECS.hpp https://github.com/sunxfancy/ECS.hpp
 
namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 

函数

Result< void > eve::graphics::applyGrassWind (Shader &shader, const VegetationWindState &state, const VegetationWindProfile &profile, double seconds)
 Atomically apply a validated wind snapshot to a grass shader's CPU uniform storage.
 
EVENGINE_API_BACKENDS void eve::graphics::exposeGrassWindBindings (ssq::Table &table)
 Register wind state/profile and checked operations on the VM owner thread, retaining no table reference.