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#include "common/Result.h"命名空间 | |
| namespace | ssq |
| EVEngine ECS 集成层:底层实现使用 sunxfancy/ECS.hpp https://github.com/sunxfancy/ECS.hpp | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
函数 | |
| Result< void > | eve::graphics::applyGrassWind (Shader &shader, const VegetationWindState &state, const VegetationWindProfile &profile, double seconds) |
| Atomically apply a validated wind snapshot to a grass shader's CPU uniform storage. | |
| EVENGINE_API_BACKENDS void | eve::graphics::exposeGrassWindBindings (ssq::Table &table) |
| Register wind state/profile and checked operations on the VM owner thread, retaining no table reference. | |