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GrassWind.h
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1#pragma once
2#include "common/Result.h"
3namespace ssq {
4class Table;
5}
6namespace eve::graphics {
7class Shader;
8struct VegetationWindState;
9struct VegetationWindProfile;
20[[nodiscard]] EVENGINE_API_BACKENDS Result<void> applyGrassWind(Shader& shader, const VegetationWindState& state,
21 const VegetationWindProfile& profile, double seconds);
24} // namespace eve::graphics
#define EVENGINE_API_BACKENDS
Definition Export.h:108
Shader * shader
Move-only, checked operation results for the common layer.
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Definition Animation.h:25
EVENGINE_API_BACKENDS void exposeGrassWindBindings(ssq::Table &table)
Register wind state/profile and checked operations on the VM owner thread, retaining no table referen...
Result< void > applyGrassWind(Shader &shader, const VegetationWindState &state, const VegetationWindProfile &profile, double seconds)
Atomically apply a validated wind snapshot to a grass shader's CPU uniform storage.
Definition GrassWind.cpp:8
enum EVENGINE_API_FOUNDATION Table
OT_TABLE (editable via Runtime table APIs / ReflectedPropertyModel).
Definition Runtime.h:121
EVEngine ECS 集成层:底层实现使用 sunxfancy/ECS.hpp https://github.com/sunxfancy/ECS.hpp
Definition ECS.h:14